Jason Fernando is a professional investor and writer who enjoys tackling and communicating complex business and financial problems. Andy Smith is a Certified Financial Planner (CFP®), licensed realtor ...
“While the UKIPO’s recent guidance provides welcome clarity on its current approach, the Office specifically notes the fast-moving nature of the technological landscape and the ongoing need to review ...
Roblox users who are subscribers of the company's upper-tier premium plans will be able to create and sell 3D goods along with the more conventional 2D assets that they were previously only allowed to ...
From Virtual Goods to Real Wealth: How Blockchain is Unlocking New Economic Opportunities in iGaming
Blockchain technology has reshaped the iGaming industry by addressing longstanding challenges like trust, transparency, and security. Traditional online gaming platforms often rely on centralized ...
The gaming industry has experienced unprecedented growth, with revenues projected to reach $321 billion by 2026. This surge is largely driven by the expansion of virtual economies, where digital goods ...
The Trademark Office of the China National Intellectual Property Administration (“Chinese Trademark Office” or “the Office”) has recently approved a slew of marks filed for non-fungible tokens (“NFTs” ...
There was a lot of talk and much hype about the “metaverse” in 2022. While some were skeptical and stayed on the sidelines to watch, many companies began offering virtual counterparts to their ...
The registration of trademarks related to virtual goods and NFTs has been an international hot topic for many months. Consequently, many brand owners have been lining up to extend the protection of ...
The IPI’s new approach recognises that, despite functional differences, virtual goods and services remain linked to their real-world counterparts in the minds of consumers. Register for free to ...
As microblogging sites like Twitter search for ways to become profitable, services in Asia may have more options for making money, such as offering games and selling virtual goods, owners of those ...
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